Real War Mod 6 - 
download here
              
              Real War mod has is a free mod for sudden strike 2 that has enhanced 
              realism, tactical opportunities and gameplay. 
              
              I always felt that sudden strike 2 had an incomlpete feel to it, 
              it was totally off balance and suffered badly from super tank syndrome. 
              Quite simply, I only ever played it a couple of times, it was a 
              little dull compared to other RTS, and just wasnt different enough 
              to sudden strike forever to bother learning all of its quirks.
              
              RWM though makes the units behave more or less as you expect them 
              to. There is a limit to what you can accomplish with the sudden 
              strike engine but the RWM team have pulled it off rather well.
              
              OK, some differences netween ss2 and RWM6 (there are loads more 
              than I mention here):
              
              
tanks: although they have made the king tiger a bit too powerful, 
              most of the units behave as you expect. the british and american 
              tanks have been beefed up a bit and all the nations now stand a 
              reasonable chance of winning.
              
              
infantry: they are now a bit harder to kill, especially if 
              they are in buildings or in cover. However, they are still fairly 
              puny so infantry rushes like you get in sudden strike forever just 
              dont work. Saying that, tanks attacking infantry without any infantry 
              support themselves are left very vulnerable. Again, pretty much 
              what you expect.
              
              
morale: morale doesnt really do that much in sudden strike 
              2, but in RWM the effects can be quite pronounced, and infantry 
              under sustained bombardment will go mad and lose control of their 
              bowels. 
              
              
artillery: artillery is more powerful than in sudden strike 
              2 I think, but its far less accurate. Artillery and mortar bombardment 
              though, even if it doesnt hit its target, will affect morale a lot. 
              This enables you to 'soften up' an enemy position before you attack.
              
              
new units: there are several new units to mess with in RWM. 
              they are modelled perfectly and they are as high quality as the 
              original.
              
              Moving in formation: essential to victory! in sudden strike 2 quite 
              often a mad charge would work, but in RWM you really have to think 
              about how you use the forces at your disposal, and also how you 
              arrange them. 
              
              If you have the time to download it I really recommend it. Its free 
              (though you need an existing copy of sudden strike 2 to make it 
              work), and will not affect your copy of ss2: it comes with a switcher 
              so you can play both at any time.
              
download here.